![]() ![]() Navigate to the “Object data” tab and under “UV Maps” add a new one then name it “uv_0”. Press “Ctrl + Shift + Alt + C” again and click “Geometry to Origin”. ![]() Then Select your plane and press “Ctrl + Shift + Alt + C”, click “Origin to 3D Cursor”. Press “Shift + S” and click “Cursor to Center”. You don’t want this plane visible in game.ĭouble check to make sure the plane has not moved from the center!! Your sim won’t be centered in game if it has! If you see that it’s moved : Now size this plane down as small as you can get it. In the 3D View, press Shift + S and in the menu, select “Cursor to Center” In the 3D View, press Shift + A and in the menu, hover over “Mesh” then add a plane. Open your blend file that contains the shoes your wish to adjust. We’re going to add a plane that will act as the mesh for the SlotRay which will allow for you to adjust the height of your shoes! And of course, thank you to Madlen who did the majority of the work figuring out how to make this possible in the first place! Thank you to the bestie who took the time to pick through Madlen’s package file to figure out how it worked. Haiii! As promised, here is the tutorial to make it so your custom shoes no longer require a shoe slider!
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